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eServices for Traditional Manufacturing: Social Media for Collaborative Casting Development

机译:传统制造的电子服务:用于协作铸造开发的社交媒体

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Firms collaborate in supply chains to achieve mutual objectives by sharing information and heading for greater success than would be possible acting independently. In today's collaborative environment the realtime interaction is needed and social media gives new possibilities for such communication. The aim of the paper is to describe the expectations towards using social media in improving product development business processes in casting industry. We used a simulation game to test the expectations towards using social media. The idea of the simulation game was to simulate the new product development process of a customer and a supplier. Three case studies were conducted to collect the background data and one firm that use castings as components in its products was selected to play the simulation game with the foundry. In the simulation game we used a web forum tool which included three different discussion forums for different purposes. The players of the simulation game gave positive feedback relating social media supported collaboration practices. The results that are based on the players' opinions indicate that utilizing social media in trans-organizational new product development project at the early phase can help in supplier selection,can make the design process faster,and can improve the manufacturability of the cast components. Additionally,the players mentioned that new collaboration practices and social media tools that were used in the simulation game could help them,for example,rinding better solutions than before and achieving more real-time interaction compared to old practices and tools.
机译:公司在供应链中进行协作,以通过共享信息和实现比独立行动更大的成功来实现共同的目标。在当今的协作环境中,需要实时交互,社交媒体为这种交流提供了新的可能性。本文的目的是描述使用社交媒体改善铸造行业产品开发业务流程的期望。我们使用了一个模拟游戏来测试对使用社交媒体的期望。模拟游戏的想法是模拟客户和供应商的新产品开发过程。进行了三个案例研究以收集背景数据,并选择了一家使用铸件作为其产品组件的公司与铸造厂进行模拟游戏。在模拟游戏中,我们使用了一个网络论坛工具,该工具包含用于不同目的的三个不同的讨论论坛。模拟游戏的玩家给出了有关社交媒体支持的协作实践的积极反馈。根据参与者的意见,结果表明,在跨组织的新产品开发项目的早期阶段利用社交媒体可以帮助选择供应商,可以加快设计过程,并可以改善铸件的可制造性。此外,玩家提到模拟游戏中使用的新协作实践和社交媒体工具可以帮助他们,例如,与以前的实践和工具相比,可以提供比以前更好的解决方案并实现更多的实时交互。

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