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Programming Turing Machines as a Game for Technology Sense-Making

机译:将图灵机编程为技术感知游戏

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To gain a better understanding of the process through which technology users become technology creators, we designed a paper-based, tangible Turing Machine and introduced it to 54 teenage students. The information collected through tinkering tasks and a questionnaire is discussed both via statistics and qualitative analysis. This initial study suggests that simple paper tangibles and tinkering have a place in future, technology-enhanced learning, and that central technological concepts can be discussed on the basis of low-cost tabletop-like games. We also notice a general interest in the historical development of technologies, that seems to enhance motivation and participation.
机译:为了更好地了解技术用户成为技术创造者的过程,我们设计了一种纸质的,有形的图灵机,并将其介绍给54名青少年学生。通过修补任务和问卷收集的信息将通过统计和定性分析进行讨论。这项初步研究表明,简单的纸质物品和修补技术在未来的技术增强学习中占有一席之地,并且可以在低成本台式机游戏的基础上讨论核心技术概念。我们还注意到人们对技术的历史发展普遍感兴趣,这似乎增强了人们的动力和参与度。

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