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Business model of long-term browser-based games - Income without game packages

机译:长期基于浏览器的游戏的业务模型-没有游戏包的收入

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Browser-based games played directly in the web browser are a new business environment, where traditional business models for digital games needs to be replaced with new one. There are no game packages to be sold in the first place, and availability of free options makes browser-based game with monthly costs very uninteresting for the players. Therefore neither: “make game - sell game” cycle or monthly costs based subscriber model are eligible for those. These games have a unique player group, which consist of very experienced players and huge mass of new players. In this paper, we describe business model used with long-term browser-based games. Common sources of income in this business model are selling extra features to the players and advertisement space to the advertisers.
机译:在网络浏览器中直接播放的基于浏览器的游戏是一种新的业务环境,在该环境中,数字游戏的传统业务模型需要替换为新的业务模型。首先没有任何游戏包可以出售,免费选项的可用性使基于浏览器的游戏(每月费用对玩家来说非常无趣)成为可能。因此,“制作游戏-出售游戏”周期或基于每月费用的订户模型均不符合这些条件。这些游戏具有独特的玩家群,其中包括经验丰富的玩家和大量的新玩家。在本文中,我们描述了长期基于浏览器的游戏所使用的商业模型。在这种商业模式中,常见的收入来源是向玩家出售额外的功能以及向广告商出售广告空间。

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