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Powering Smart Home Intelligence Using Existing Entertainment Systems

机译:使用现有娱乐系统为智能家居智能供电

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Smart Homes and Smart Environments are classically centrally organized and utilize methods from machine learning and artificial intelligence. In recent years, continuous progress has been made and the technology has reached a level where the deployment becomes feasible on a larger scale and in everyday settings, raising the question where the central system should be deployed. In this paper, we propose the use of existing entertainment systems as the Smart Home controller. In a case study we examine the performance of the multi-core Cell processor of the Sony PlayStation 3 for training artificial feed forward neural networks using specifically adapted parallel training strategies. The evaluation of these strategies shows a gain in speed of up to 6.6 over a sequential implementation on a single processing element of the Cell. Based on these findings and related work we suggest that home entertainment systems should be considered as possible powerful, deployment platforms for future Smart Home systems.
机译:传统上,智能家居和智能环境是集中组织的,并利用机器学习和人工智能中的方法。近年来,已经取得了持续的进步,并且该技术已经达到了可以在更大范围和日常环境中进行部署的水平,从而提出了将中央系统部署在何处的问题。在本文中,我们建议使用现有的娱乐系统作为智能家居控制器。在一个案例研究中,我们研究了Sony PlayStation 3多核Cell处理器在使用经过专门调整的并行训练策略来训练人工前馈神经网络时的性能。对这些策略的评估显示,与在单元的单个处理元素上依次执行相比,速度提高了6.6。基于这些发现和相关工作,我们建议家庭娱乐系统应被视为未来智能家居系统的可能强大的部署平台。

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