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Discovery of Relationship between Learner Achievement and Motivation through Historical Learning Game

机译:通过历史学习游戏发现学习者成就与动机之间的关系

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Game-based Learning, to date, is an emergent solution to raise the learning motivation by involving the entertainment factors into original learning process. However, experiences revealed that learners paid more emphasis on the game-playing than on the pedagogical content. Thus, in this study, the issue to discover the fundamental factors that may cause the increase or loss of motivation will be discussed. The Problem-based strategy was adopted to be the subject of game design and development while the content was based on the historical knowledge in specific area. The ADDIE is adopted to make improvement of the convention of historical knowledge via a Game-based strategy. The issues, both pedagogy and entertainment, are involved to bring up the learning motivation of students of specific domain.
机译:迄今为止,基于游戏的学习是一种通过将娱乐因素纳入原始学习过程来提高学习动力的新兴解决方案。但是,经验表明,学习者更注重游戏玩法,而不是教学内容。因此,在这项研究中,将探讨发现可能导致动机增加或丧失的基本因素的问题。基于问题的策略被用作游戏设计和开发的主题,而内容则基于特定领域的历史知识。采用ADDIE可以通过基于游戏的策略来改善历史知识的惯例。教学和娱乐这两个问题都涉及到培养特定领域学生的学习动机。

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