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A Demo of a Dynamic Facial UI for Digital Artists

机译:数字艺术家动态面部UI演示

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摘要

Character facial animation is difficult because the face of a character assumes many complex expressions. To achieve convincing visual results for animation, 3D digital artists need to prepare their characters with sophisticated control structures. One of the most important techniques to achieve good facial animation is to use facial control interfaces, also called facial user interfaces, or facial UI's. But facial UI's are usually dull and often confusing, with limited user interaction and no flexibility. We developed a concept and a working prototype of a dynamic facial UI inside the Blender [1] open-source software to allow their large community of digital artists to better control and organize the facial animation of a character. Our interactive system is running stable in the latest version of Blender and we started to build a full-face dynamic UI to show its interactive potential in a character's face.
机译:角色面部动画很困难,因为角色的面孔具有许多复杂的表情。为了获得令人信服的动画视觉效果,3D数字美工需要使用复杂的控制结构来准备其角色。实现良好的面部动画的最重要技术之一是使用面部控制界面,也称为面部用户界面或面部UI。但是面部用户界面通常很乏味,而且常常令人困惑,用户交互受限并且没有灵活性。我们在Blender [1]开源软件中开发了动态面部UI的概念和工作原型,以使他们的大型数字艺术家社区可以更好地控制和组织角色的面部动画。我们的交互系统在最新版本的Blender中运行稳定,并且我们开始构建全脸动态UI,以在角色的面部显示其交互潜力。

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