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Scalable Adaptive Serious Games using Agent Organizations(Extended Abstract)

机译:使用代理组织的可扩展自适应严肃游戏(扩展摘要)

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摘要

Serious games and other training applications have the requirement that they should be suitable for trainees with different skill levels. Current approaches either use human experts or a completely centralized approach for this adaptation. These centralized approaches become very impractical and will not scale if the complexity of the game increases. Agents can be used in serious game implementations as a means to reduce complexity and increase believability but without some centralized coordination it becomes practically impossible to follow the intended storyline of the game and select suitable difficulties for the trainee. In this abstract we show that using agent organizations to coordinate the agents is scalable and allows adaptation in very complex scenarios while making sure that both the storyline and the right difficulty level for the trainee are preserved.
机译:严肃的游戏和其他培训应用程序要求它们适合具有不同技能水平的受训者。当前的方法或者使用人类专家或者完全集中的方法来进行这种适应。这些集中化的方法变得非常不切实际,并且如果游戏的复杂性增加,它们将无法扩展。代理可以在严肃的游戏实现中用作降低复杂性和增加可信度的一种手段,但是如果没有一些集中的协调,则几乎不可能遵循游戏的预期故事情节并为学员选择合适的困难。在此摘要中,我们展示了使用座席组织来协调座席是可扩展的,并且可以在非常复杂的场景中进行调整,同时确保既保留了故事情节又为受训者设置了正确的难度级别。

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