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Game-theoretic approach to mitigate packet dropping in wireless Ad-hoc networks

机译:缓解无线自组织网络中数据包丢失的博弈论方法

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Performance of routing is severely degraded when misbehaving nodes drop packets instead of properly forwarding them. In this paper, we propose a Game-Theoretic Adaptive Multipath Routing (GTAMR) protocol to detect and punish selfish or malicious nodes which try to drop information packets in routing phase and defend against collaborative attacks in which nodes try to disrupt communication or save their power. Our proposed algorithm outranks previous schemes because it is resilient against attacks in which more than one node coordinate their misbehavior and can be used in networks which wireless nodes use directional antennas. We then propose a game theoretic strategy, ERTFT, for nodes to promote cooperation. In comparison with other proposed TFT-like strategies, ours is resilient to systematic errors in detection of selfish nodes and does not lead to unending death spirals.
机译:当行为异常的节点丢弃数据包而不正确转发它们时,路由性能会严重降低。在本文中,我们提出了一种博弈论的自适应多路径路由(GTAMR)协议,以检测和惩罚自私或恶意节点,这些节点试图在路由阶段丢弃信息包并防御节点试图破坏通信或节省电力的协作攻击。我们提出的算法优于以前的方案,因为它可以抵抗多个节点协调其不当行为的攻击,并且可以在无线节点使用定向天线的网络中使用。然后,我们针对节点促进合作提出了一种博弈论策略ERTFT。与其他拟议的类似TFT的策略相比,我们的策略在检测自私节点时可以抵抗系统错误,并且不会导致无休止的死亡螺旋。

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