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Game-theoretic approach to mitigate packet dropping in wireless Ad-hoc networks

机译:减少无线ad-hoc网络中丢弃数据包的游戏 - 理论方法

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Performance of routing is severely degraded when misbehaving nodes drop packets instead of properly forwarding them. In this paper, we propose a Game-Theoretic Adaptive Multipath Routing (GTAMR) protocol to detect and punish selfish or malicious nodes which try to drop information packets in routing phase and defend against collaborative attacks in which nodes try to disrupt communication or save their power. Our proposed algorithm outranks previous schemes because it is resilient against attacks in which more than one node coordinate their misbehavior and can be used in networks which wireless nodes use directional antennas. We then propose a game theoretic strategy, ERTFT, for nodes to promote cooperation. In comparison with other proposed TFT-like strategies, ours is resilient to systematic errors in detection of selfish nodes and does not lead to unending death spirals.
机译:在行为不端的节点下降数据包而不是正确转发时,路由的性能严重劣化。在本文中,我们提出了一种游戏理论自适应多路径路由(GTAMR)协议,用于检测和惩罚尝试在路由阶段中的信息包中删除信息包的自私或恶意节点,并防御节点尝试中断通信或保存其功率的协作攻击。我们所提出的算法OUTRANKS以前的方案,因为它是针对攻击的攻击,其中多于一个节点坐标它们的不当行为,并且可以用于无线节点使用定向天线的网络中。然后,我们提出了一种游戏理论策略,ERTFT,用于节点促进合作。与其他拟议的TFT样策略相比,我们的检测中的系统误差是有弹性的,并且不会导致无止药螺旋。

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