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MoviPill: Improving Medication Compliance for Elders Using a Mobile Persuasive Social Game

机译:MoviPill:使用移动说服性社交游戏改善老年人的服药依从性

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Medication compliance is a critical component in the success of any medical treatment. However, only 50% of patients correctly adhere to their prescription regimens. Mobile and ubiquitous technologies have been proposed to tackle this challenge, mainly in the form of memory aid solutions that remind patients to take their pills. However, most of these methods do not engage patients in shifting their behavior towards better compliance. In this paper, we propose and evaluate a mobile phone-based game called MoviPill that persuades patients to be more adherent to their medication prescription by means of social competition. In a 6-week user study conducted with 18 elders, the use of MoviPill improved both their compliance to take the daily medication and also the accuracy of the drug intake time according to the prescribed time. Moreover, the improvement in the latter increased from 43% to 56% when we considered only participants that had any interest in games, which reveals the importance of applying persuasive techniques in a personalized manner. We conclude with a set of implications for the design of persuasive mobile solutions in this domain.
机译:药物依从性是任何药物治疗成功的关键因素。但是,只有50%的患者正确地遵循了他们的处方方案。已经提出了移动技术和无处不在的技术来应对这一挑战,主要是通过记忆辅助解决方案的形式来提醒患者服用药丸。但是,这些方法大多数都不能使患者的行为转向更好的依从性。在本文中,我们提出并评估了一个名为MoviPill的基于手机的游戏,该游戏通过社交竞争说服患者更加遵守他们的药物处方。在与18位长者进行的为期6周的用户研究中,MoviPill的使用不仅改善了他们每天服用药物的依从性,而且还改善了根据规定时间服用药物的时间的准确性。此外,当我们仅考虑对游戏感兴趣的参与者时,后者的改善从43%增加到56%,这表明以个性化方式应用说服力技术的重要性。最后,我们对该领域具有说服力的移动解决方案的设计提出了一系列启示。

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