首页> 外文会议>International Conference on Hydroinformatics >A Study on the Construction of the Unity 3D Engine Based on the WebGIS System for the Hydrological and Water Hazard Information Display
【24h】

A Study on the Construction of the Unity 3D Engine Based on the WebGIS System for the Hydrological and Water Hazard Information Display

机译:基于WebGIS系统的统一3D发动机造成水文危险信息显示的研究

获取原文

摘要

As natural disasters are occurring more and more frequently, the need for a system that monitors the precipitation and hydrological information in real time and that predicts the potential occurrence of water hazard is growing. As disasters represent the natural phenomena occurring in a country's territory, they are closely linked with spatial data. In the case of the geographic information system (GIS), which utilizes an increasing amount of spatial data, the 3D WebGIS utilizing high-precision DEM and aviation images is fast becoming the norm thanks to the advancement in the related hardware and software, thereby enabling the users to perform multi-faceted and multi-dimensional analysis of diverse pieces of information fused with spatial data. The establishment of a hardware system with high specifications, however, is indispensable in terms of the operating environment because the 3D GIS is usually built upon a vast amount of collected data. To address such shortcoming, a toolkit was developed in this study using Unity 3D, which is frequently being used in mobile games and is capable of representing geographic data without any limitation. In addition, a system capable of mashing up water hazard data based on a given environment, and of providing services on the Web, was completed. As such, it has become feasible to fuse diverse hydrologic resource data based on 3D GIS information, thereby enabling real-time observation and disaster prediction.
机译:随着自然灾害的发生越来越频繁,需要实时监测降水和水文信息的系统,并且预测水危害的潜在发生的增长。由于灾害代表了一个国家的领土发生的自然现象,它们与空间数据密切相关。在利用越来越多的空间数据的地理信息系统(GIS)的情况下,由于相关硬件和软件的进步,利用高精度DEM和航空图像的3D WebGIS正在快速成为常态,从而实现用户对不同信息的不同信息进行多刻度和多维分析,融合了空间数据。然而,在操作环境方面,建立具有高规格的硬件系统,因为3D GIS通常基于大量收集的数据构建。为了解决此类缺点,使用Unity 3D在本研究中开发了一种工具包,其经常用于移动游戏,并且能够表示没有任何限制的地理数据。此外,还完成了一种能够根据给定环境捣碎水危害数据的系统,并在网上提供服务。因此,基于3D GIS信息熔断不同的水文资源数据已经变得可行,从而实现实时观察和灾害预测。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号