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Making university education more like middle school computer club

机译:使大学教育更像是中学计算机俱乐部

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The way programming is currently taught at the University level provides little incentive and tends to discourage student peer-to-peer interaction. These practices effectively stifle any notion of a 'learning community' developing among students enrolled in university level programming classes. This approach to programming education stands in stark contrast to the 'middle school computer club' approach; As part of 10 years of research projects aiming to teach programming to middle school children, it is observed that middle school students in computer clubs freely share programming ideas, code, and often query one another and provide solutions to the various programming problems encountered. To enable these interactions at the university level, a novel online infrastructure has been developed over the past 6 years through use in the Educational Game Design Class at the University of Colorado Boulder. The culmination of the submission system, entitled the Scalable Game Design Arcade (SGDA), seems to foster the flow of ideas among students yielding an effective open classroom approach to programming education.
机译:目前在大学水平上教授编程的方式几乎没有激励作用,并且往往不鼓励学生进行点对点交互。这些做法有效地扼杀了大学编程班的学生对“学习社区”发展的任何观念。这种编程教育方法与“中学计算机俱乐部”方法形成鲜明对比。作为旨在向中学生教授编程的10年研究项目的一部分,可以观察到,计算机俱乐部的中学生可以自由地共享编程思想,代码,并经常相互查询,并为遇到的各种编程问题提供解决方案。为了在大学层面实现这些互动,过去6年中,通过在科罗拉多州博尔德大学的教育游戏设计课程中使用,开发了新颖的在线基础设施。提交系统的顶峰,叫做“可扩展游戏设计拱廊”(SGDA),似乎可以促进学生之间的思想交流,从而产生一种有效的开放式课堂教学方法。

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