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An exploratory study on avatar-self similarity, mastery experience and self-efficacy in games

机译:游戏中的化身-自我相似性,精通经验和自我效能的探索性研究

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In virtual worlds, users create their own disembodied characters called avatars. They project themselves through avatars, altering their physical appearances. Despite the recent increasing interests in avatar and self relationship and its psychological aftermath, not much research fully illustrates about the motivations and the consequences. This paper mainly discuss about avatar-real self and self-efficacy of MMORPG players. A total number of 675 South Korean game players participated in an online survey. We explored the relationship between avatar-self similarity and game players' performance. Also, we explored the relationship between mastery experience and players' general self efficacy. The results showed that avatar-self similarity affected the mastery experience and mastery experience influenced players' general self-efficacy. In conclusion, we added a layer of explanation of reasons of avatar-self similarity and its attitude or behavior changes. In terms of self-efficacy, more serious implications of playing online games are also suggested.
机译:在虚拟世界中,用户创建自己的无形角色,称为化身。他们通过化身投射自己,改变他们的外表。尽管最近对化身和自我关系及其心理后果的兴趣日益增加,但是没有太多的研究充分说明了动机和后果。本文主要讨论MMORPG玩家的化身真实自我和自我效能感。共有675名韩国游戏玩家参加了在线调查。我们探索了化身-自我相似性与游戏玩家表现之间的关系。此外,我们探索了掌握经验与玩家总体自我效能之间的关系。结果表明,化身-自我的相似性会影响精通经验,精通经验会影响玩家的总体自我效能感。总之,我们对化身-自我相似性的原因及其态度或行为变化进行了解释。在自我效能方面,还提出了玩网络游戏的更严重的含义。

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