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Overcoming Alpha-Beta Limitations Using Evolved Artificial Neural Networks

机译:使用进化的人工神经网络克服Alpha-Beta局限性

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In order to give the computer the ability to play against human opponents, one could utilize the Alpha-Beta algorithm. However, this algorithm has several limitations restricting its playing capabilities. Over the years, many variants of this algorithm were developed, among them a couple that make use of neural networks: a neural network to focus the search in the game tree, and a neural network trained without expert knowledge that substitutes the heuristic function in the Alpha-Beta algorithm. In this paper the weaknesses of the Alpha-Beta algorithm are reviewed alongside its variants that use neural networks. It is explained how each approach overcomes different limitations of the Alpha-Beta algorithm, and an attempt to overcome its weaknesses by the use of a combination of the neural network algorithms is presented. The proposed hybrid algorithm, which was developed using Evolutionary Strategies, still keeps the advantages of each of the individual neural algorithms, and shows a significant improvement in play against them.
机译:为了使计算机具有与人类对手对抗的能力,可以利用Alpha-Beta算法。但是,该算法有一些局限性限制了其播放能力。多年以来,开发了该算法的许多变体,其中有几个利用神经网络进行了开发:一个将神经网络集中在游戏树中的神经网络,以及一个经过训练而无需专家知识的神经网络,该神经网络替代了算法中的启发式功能。 Alpha-Beta算法。在本文中,对Alpha-Beta算法的弱点以及使用神经网络的变体进行了回顾。解释了每种方法如何克服Alpha-Beta算法的不同局限性,并提出了通过结合使用神经网络算法来克服其缺点的尝试。提出的混合算法是使用进化策略开发的,仍然保留了每种神经算法的优势,并且在对抗这些神经算法方面显示出显着的改进。

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