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Demo for differential Instant Radiosity for Mixed Reality

机译:混合现实的差分即时辐射度演示

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摘要

This laboratory demo is a showcase for the research results published in our ISMAR 2010 paper [3], where we describe a method to simulate the mutual shading effects between virtual and real objects in Mixed Reality applications. The aim is to provide a plausible illusion so that virtual objects seem to be really there. It combines Instant Radiosity [2] with Differential Rendering [1] to a method suitable for MR applications. The demo consists of two scenarios, a simple one to focus on mutual shading effects and an MR game based on LEGO®.
机译:该实验室演示是对发表于ISMAR 2010论文[3]的研究结果的展示,其中我们描述了一种在混合现实应用程序中模拟虚拟对象与真实对象之间的相互阴影效果的方法。目的是提供一种合理的错觉,以便虚拟对象似乎确实存在。它将即时辐射[2]与差分渲染[1]结合在一起,成为一种适合MR应用的方法。该演示包括两个场景,一个简单的场景用于关注相互的阴影效果,另一个基于LEGO®的MR游戏。

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