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Transient instant radiosity for efficient time-resolved global illumination

机译:瞬态瞬时光能传递,可实现有效的时间分辨全局照明

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摘要

Over the last decade, transient imaging has had a major impact in the area of computer graphics and computer vision. The hability of analyzing light propagation at picosecond resolution has enabled a variety of applications such as non-line of sight imaging, vision through turbid media, or visualization of light in motion. However, despite the improvements in capture at such temporal resolution, existing rendering methods are still very time-consuming, requiring a large number of samples to converge to noise-free solutions, therefore limiting the applicability of such simulations. In this work, we generalize instant radiosity, which is very suitable for parallelism in the GPU, to transient state. First, we derive it from the transient path integral, including propagation and scattering delays. Then, we propose an efficient implemention on the GPU, and demonstrate interactive transient rendering with hundreds of thousands of samples per pixel to produce noiseless time-resolved renders. (C) 2019 Elsevier Ltd. All rights reserved.
机译:在过去的十年中,瞬态成像在计算机图形学和计算机视觉领域产生了重大影响。以皮秒分辨率分析光传播的能力已经实现了多种应用,例如非视线成像,通过混浊介质的视觉或运动光的可视化。但是,尽管在这种时间分辨率下捕获方面有所改进,但是现有的渲染方法仍然非常耗时,需要大量样本收敛到无噪声的解决方案,因此限制了此类模拟的适用性。在这项工作中,我们将非常适合于GPU中并行性的即时光能传递泛化为瞬态。首先,我们从瞬态路径积分中得出它,包括传播和散射延迟。然后,我们提出了一种在GPU上的有效实现,并演示了每个像素具有成千上万个样本的交互式瞬态渲染,以生成无噪声的时间分辨渲染。 (C)2019 Elsevier Ltd.保留所有权利。

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