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Decision-making in fuzzy environments using ontological control with fuzzy automata

机译:基于模糊自动机本体控制的模糊环境决策

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Decision-making is a process of thought. Goals and constrains in decision-making process are often treated theoretically as crisp sets. However, much of the decision-making in the real world takes place in an environment in which goals, as well as constraints and consequence of decision are not known precisely. In dealing with such sort of realistic problem, Zadeh and Bellman introduced a concept that maximizes the decision-making in fuzzy environment. Ontological control is a control methodology that deals with situations in which violation of ontological assumptions makes a programmable logic controller stay in an infinite repeating cycle. Ontological control with fuzzy automata has been introduced by Grantner to break the repeating cycle, and resume the control process. In this work, we review the basic concepts related to decision-making in fuzzy environments, then consider ontological control for system of systems (SoS) engineering applications, and use ModelSim to simulate such a process.
机译:决策是一个思考的过程。理论上,决策过程中的目标和约束通常被视为清晰的集合。但是,现实世界中的许多决策都是在无法准确了解目标以及决策的约束和结果的环境中进行的。为了解决此类现实问题,Zadeh和Bellman提出了一种概念,可以在模糊环境中最大化决策。本体控制是一种控制方法,用于处理以下情况:违反本体假设会使可编程逻辑控制器停留在无限的重复周期中。 Grantner引入了具有模糊自动机的本体控制,以打破重复周期并恢复控制过程。在这项工作中,我们回顾了与模糊环境中的决策相关的基本概念,然后考虑了系统系统(SoS)工程应用程序的本体控制,并使用ModelSim模拟了此过程。

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