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An improving algorithm for generating real sense terrain and parameter analysis based on fractal

机译:一种基于分形的真实地形生成及参数分析的改进算法

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Real sense image generation algorithm is an important part of computer graphics, in which realistic terrain generation has become a difficulty and hot spot in recent years. Virtual three-dimensional terrain modeling uses computer graphics technology to implement. In this paper, based on fractal Brownian motion theory, the classical Diamond-Square algorithm was advanced to form virtual three-dimensional terrain modeling. Terrain Splicing and Stitch Border techniques and terrain texture mapping, light mapping technique were used to deal with the terrain light and texture and stitch the border. The algorithm parameters were also analyzed in this paper and the influence effects of the various parameters on the virtual terrain features was got. With the combining use of Visual C++ 2005 and OpenGL, terrain generation and rendering are achieved. This approach has reached the expected results and a realistic three-dimensional graphics effect was obtained.
机译:实感图像生成算法是计算机图形学的重要组成部分,近年来,逼真的地形生成已成为困难和热点。虚拟三维地形建模使用计算机图形技术来实现。本文基于分形布朗运动理论,对经典的Diamond-Square算法进行了改进,形成了虚拟的三维地形模型。使用“地形拼接和缝合边界”技术以及“地形纹理映射”,“光照映射”技术来处理地形的光照和纹理并缝合边界。本文还对算法参数进行了分析,得到了各种参数对虚拟地形特征的影响。通过将Visual C ++ 2005和OpenGL结合使用,可以实现地形生成和渲染。该方法已达到预期效果,并获得了逼真的三维图形效果。

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