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Research on collision detection and motion control in virtual environment

机译:虚拟环境中的碰撞检测与运动控制研究

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According to the problems existed in the collision detection and the motion control in virtual reality, the paper proposes the algorithm of entity object trajectory after further analyzing, improves the calculation method of the direction of bounding box (OBB) so that to achieve the required accuracy of collision detection and real-time nature in simulation system, and illustrates the application in the JQ900-type beam bridging machine in the virtual reality, which enforces the simulation results greatly.
机译:针对虚拟现实中碰撞检测和运动控制中存在的问题,在进一步分析后提出了实体对象轨迹的算法,改进了包围盒方向的计算方法,以达到要求的精度。仿真系统中的碰撞检测和实时性的分析,并说明了在虚拟现实中在JQ900型光束桥接机中的应用,极大地增强了仿真结果。

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