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Visual hull construction based on line segments

机译:基于线段的视觉船体构造

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In this paper we address the problem of automated visual hull computation. This problem is important for various tasks from three dimensional object modeling to markerless motion capture. Different from classical visual hull method that are based on volume or surface, we compute the visual hull through operations on line segments. General intersection and surface reconstruction operations on line segments are proposed together with efficient algorithms. Experimental results demonstrate that the proposed approach can generate a robust and reliable visual hull.
机译:在本文中,我们解决了自动视觉船体计算的问题。这个问题对于从三维对象建模到无标记运动捕获的各种任务都很重要。与基于体积或曲面的经典视觉船体方法不同,我们通过对线段进行运算来计算视觉船体。提出了线段上一般的相交和曲面重构操作以及有效的算法。实验结果表明,提出的方法可以生成鲁棒且可靠的视觉船体。

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