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The study of behaviors and effects of internet technology focus on online game exposure by Thai high school students

机译:互联网技术的行为和效果研究主要针对泰国高中生的网络游戏暴露情况

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This research was aimed to study the behaviors and effects of internet technology focus on online game exposure by high school students in Amphoe Mueang, Surat Thani province in southern of Thailand. The sampling group consisted of 387 persons according to Taro Yamane''s formula using multistage sampling method. The questionnaire was used to collect the data. The study results revealed that as for the behaviors of online game exposure by Thai high school students in Amphoe Mueang, Surat Thani Province, the majority of the sampling group was exposed to online games for less than 6 months (37.60 percent). Most of them were exposed to online games for less than 1 hour per day. The time when the sampling group was most exposed to online games was from 16.00 to 20.00. The majority of the sampling group spent on being exposed to online games for 51–100 Baht per week. Moreover, they spent on being exposed to entertainment. They preferred Audition Game the most (47.3 percent) . They preferred the type of sports games the most ( X̄ = 3.53). Besides, the study of the effect of internet technology focus on online game exposure revealed that in overall the sampling group had little effect ( X̄ = 2.55). The research results showed that the sampling group had health effect for the most part ( X̄ = 3.02) followed by the effect on education ( X̄ = 2.87) and the financial effect ( X̄ = 2.53), respectively. There were suggestions by all relevant parties which were the legislative branches, educational institutions and family institutions to solve the problems of youngsters who were addicted to online game.
机译:这项研究旨在研究泰国南部素叻他尼省Amphoe Mueang的高中生对网络技术的行为和影响,重点关注网络游戏的暴露情况。抽样组由387名人员按照芋头山根(Taro Yamane)的公式采用多级抽样方法组成。问卷被用来收集数据。研究结果表明,就素叻他尼府安蓬梅昂的泰国高中学生暴露网络游戏的行为而言,大部分抽样人群暴露于网络游戏的时间少于6个月(37.60%)。他们中的大多数人每天接触在线游戏的时间少于1小时。抽样组最常接触网络游戏的时间是16.00至20.00。大部分的抽样人群每周花在51-100泰铢之间的费用来玩网络游戏。而且,他们花了很多时间在娱乐上。他们最喜欢Audition Game(47.3%)。他们最喜欢体育游戏的类型(X = 3.53)。此外,对互联网技术对网络游戏暴露影响的研究表明,总体而言,抽样组的影响很小(X = 2.55)。研究结果表明,抽样组在很大程度上对健康有影响(X̄= 3.02),其次是对教育的影响(X̄= 2.87)和财务影响(X̄= 2.53)。立法部门,教育机构和家庭机构等所有有关方面提出了解决沉迷于网络游戏的青少年问题的建议。

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