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Physics and example based skin deformations for character animation

机译:基于物理和基于示例的角色动画的皮肤变形

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We present a fast physics and example based skin deformation method for character animation in this paper. The main idea is to represent the skin surface and its deformations with a group of curves whose computation incurs much less computing overheads than the direct surface-based approach. A fourth order ordinary differential equation is introduced to describe the deformations of the curves between two example skin shapes which relates geometric and physical properties and externally applied forces to shape changes of the curves. The skin deformation is determined from these deformed curves. Several examples are given in this paper to demonstrate the application of the method.
机译:在本文中,我们提出了一种基于快速物理和基于示例的皮肤变形方法进行角色动画制作的方法。主要思想是用一组曲线表示皮肤表面及其变形,与直接基于表面的方法相比,这些曲线的计算开销要小得多。引入了四阶常微分方程,以描述两个示例蒙皮形状之间的曲线变形,这些蒙皮形状将几何和物理特性以及外部施加的力与曲线的形状变化相关。从这些变形曲线确定皮肤变形。本文给出了几个例子来说明该方法的应用。

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