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Learning a Value Analysis Tool For Agent Evaluation

机译:学习用于代理商评估的价值分析工具

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Evaluating an agent's performance in a stochastic setting is necessary for agent development, scientific evaluation, and competitions. Traditionally, evaluation is done using Monte Carlo estimation; the magnitude of the stochasticity in the domain or the high cost of sampling, however, can often prevent the approach from resulting in statistically significant conclusions. Recently, an advantage sum technique has been proposed for constructing unbiased, low variance estimates of agent performance. The technique requires an expert to define a value function over states of the system, essentially a guess of the state's unknown value. In this work, we propose learning this value function from past interactions between agents in some target population. Our learned value functions have two key advantages: they can be applied in domains where no expert value function is available and they can result in tuned evaluation for a specific population of agents (e.g., novice versus advanced agents). We demonstrate these two advantages in the domain of poker. We show that we can reduce variance over state-of-the-art estimators for a specific population of limit poker players as well as construct the first variance reducing estimators for no-limit poker and multi-player limit poker.
机译:评估代理商在随机环境中的表现对于代理商发展,科学评估和竞争是必不可少的。传统上,评估是使用蒙特卡洛估计进行的;但是,该领域的随机性大小或较高的抽样成本通常会阻止该方法得出具有统计意义的结论。近来,已经提出了一种优势和技术,用于构造代理性能的无偏,低方差估计。该技术需要专家定义系统状态的值函数,实质上是对状态未知值的猜测。在这项工作中,我们建议从某些目标人群中代理商之间的以往互动中学习该价值函数。我们的学习型价值功能具有两个关键优势:它们可以应用于没有专家价值功能可用的领域,并且可以对特定的代理商群体(例如,新手与高级代理商)进行优化的评估。我们在扑克领域展示了这两个优点。我们表明,对于特定的极限扑克玩家群体,我们可以通过最新的估计量减少方差,并为无限制扑克和多玩家极限扑克构造第一个减少方差的估计量。

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