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Acquisition of Animated and Pop-Up Targets

机译:获取动画和弹出目标

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Pop-up targets, such as the items of popup menus, and animated targets, such as the moving windows in Mac OS X Expose, are common in current desktop environments. This paper describes an initial study of pointing on popup and animated targets. Since we are interested in expert performance, we study the situation where the user has previous knowledge of the (final) position of the target. We investigate the effect of the DELAY factor, i.e. the delay before the target pops up (for pop-up targets) or the duration of the animation (for animated targets). We find little difference between the two techniques in terms of pointing performance (time and error), however a kinematic analysis reveals differences in the nature of the pointing movement. We also find that movement time increases with DELAY, but the degradation is smaller when the target is farther away than when it is closer. Indeed, larger distances require a longer movement time therefore the target reaches its destination while the participant is still moving the pointer, providing more opportunity to correct the movement than with short distances. Finally we take into account these results to propose an extension to Fitts' Law that better predicts movement time for these tasks.
机译:弹出目标(例如弹出菜单项)和动画目标(例如Mac OS X Expose中的移动窗口)在当前桌面环境中很常见。本文介绍了针对弹出窗口和动画目标的初步研究。由于我们对专家的表现感兴趣,因此我们研究用户具有目标(最终)位置的先前知识的情况。我们调查了DELAY因子的影响,即目标弹出之前的延迟(对于弹出目标)或动画的持续时间(对于动画目标)。我们发现两种技术在指向性能(时间和错误)方面几乎没有区别,但是运动分析揭示了指向运动的本质上的差异。我们还发现,运动时间随DELAY的增加而增加,但是当目标距离较近时,降级较小。实际上,更大的距离需要更长的移动时间,因此,在参与者仍在移动指针的同时,目标到达其目的地,与短距离相比,提供了更多的机会来校正移动。最后,我们将这些结果考虑在内,以提出菲茨定律的扩展,从而更好地预测这些任务的运动时间。

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