首页> 外文会议>International symposium on advances in visual computing;ISVC 2009 >High-Quality Rendering of Varying Isosurfaces with Cubic Trivariate C~1-Continuous Splines
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High-Quality Rendering of Varying Isosurfaces with Cubic Trivariate C~1-Continuous Splines

机译:三次三元C〜1连续样条的等值面的高质量渲染

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Smooth trivariate splines on uniform tctrahedral partitions are well suited for high-quality visualization of isosurfaces from scalar volumetric data. We propose a novel rendering approach based on spline patches with low total degree, for which ray-isosurface intersections are computed using efficient root finding algorithms. Smoothly varying surface normals are directly extracted from the underlying spline representation. Our approach is using a combined CUDA and graphics pipeline and yields two key advantages over previous work. First, we can interactively vary the isovalues since all required processing steps are performed on the GPU. Second, we employ instancing in order to reduce shader complexity and to minimize overall memory usage. In particular, this allows to compute the spline coefficients on-the-fly in real-time on the GPU.
机译:均匀的四面体分区上的光滑​​三变量样条线非常适合从标量体积数据高质量地可视化等值面。我们提出了一种基于总度数较低的样条补丁的新颖渲染方法,该方法使用有效的寻根算法来计算射线等值面相交。平滑变化的表面法线直接从下面的样条曲线表示中提取。我们的方法是结合使用CUDA和图形流水线,与以前的工作相比,它具有两个关键优势。首先,由于所有必需的处理步骤都是在GPU上执行的,因此我们可以交互地改变等值。其次,我们使用实例化来降低着色器的复杂性并最大程度地减少总体内存使用量。特别是,这允许在GPU上实时实时计算样条系数。

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