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Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games

机译:差异不大:教育游戏中的性别方面和基于性别的适应

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Computer games are tremendously successful and this is why the potential of using this medium for educational purposes is increasingly recognized and researched. However, as new learning technologies need to be appropriate for all students and ensure equal learning opportunities, it is important to take into account evidences on gender differences in the context of computer games. This paper reviews relevant research results on gender aspects. Aiming for the realization of gender-based adaptation in digital educational games, a model incorporating research evidences on gender aspects is elaborated and implications for adaptation are derived. Adaptation principles and game design are illustrated by means of the 80Days project.
机译:电脑游戏非常成功,这就是为什么越来越多地认识和研究了将这种媒体用于教育目的的潜力。但是,由于新的学习技术需要适合所有学生并确保平等的学习机会,因此在计算机游戏的背景下考虑性别差异的证据非常重要。本文回顾了有关性别方面的相关研究结果。为了在数字教育游戏中实现基于性别的适应,拟定了一个模型,其中纳入了有关性别方面的研究证据,并得出了适应的含义。适应性原则和游戏设计通过80Days项目进行了说明。

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