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An Optimal Mapping Algorithm Based on Balanced Load Cutting for DVE Systems

机译:DVE系统中基于平衡负荷削减的最优映射算法

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In Distributed Virtual Environment (DVE) systems, a distributed server infrastructure is often used to reduce the latency between servers and clients. Under this infrastructure, mapping clients to proper servers is one of the key issues for improving the interactivity and overall performance. Most traditional methods of mapping the clients to servers only consider the load balancing problem. However, there are two other important aspects that should be involved: the physical world integrity and the virtual world integrity. In this work, we propose a novel mapping algorithm which takes care of all three aspects at the same time. The algorithm converts the mapping problem into cutting stage and matching stage to get optimal result with polynomial complexity. The experimental results show that our algorithm improves the overall performance of DVE systems significantly.
机译:在分布式虚拟环境(DVE)系统中,通常使用分布式服务器基础结构来减少服务器和客户端之间的延迟。在这种基础结构下,将客户端映射到适当的服务器是提高交互性和整体性能的关键问题之一。将客户端映射到服务器的大多数传统方法仅考虑负载平衡问题。但是,还应该涉及其他两个重要方面:物理世界的完整性和虚拟世界的完整性。在这项工作中,我们提出了一种新颖的映射算法,该算法同时处理所有三个方面。该算法将映射问题转换为切割阶段和匹配阶段,以获得具有多项式复杂度的最优结果。实验结果表明,该算法显着提高了DVE系统的整体性能。

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