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Generative walkthroughs

机译:生成的演练

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摘要

Generative Walkthoughs support the redesign phase of an iterative design process, helping designers generate new design alternatives informed by social science principles. Designers first analyze their own scenarios or storyboards with respect to concrete examples drawn from five socio-technical principles: situated action, rhythms & routines, co-adaptive systems, peripheral awareness and distributed cognition. They then walk through the scenario and brainstorm new design alternatives that reflect the design principle in question. This combination of structured walkthroughs with focused brainstorming helps designers, particularly those with little social science background, to generate concrete, actionable ideas that reflect key findings from the social science literature. We taught Generative Walkthroughs in ten courses with over 220 students and found that technically-trained students not only learned these socio-technical principles, but were able to apply them in innovative ways in a variety of design settings.
机译:生成步行虽然支持迭代设计过程的重新设计阶段,帮助设计人员生成社会科学原则所了解的新设计替代品。设计师首先分析了他们自己的情景或故事板,了解五个社会技术原则的具体示例:位于动作,节奏和常规,共自适应系统,外围意识和分布式认知。然后,他们走过场景并集体风暴的新设计替代品,反映了有问题的设计原则。这种带有聚焦头脑风暴的结构化演练的组合有助于设计师,特别是具有很少的社会科学背景的人,以产生反映社会科学文献的主要成果的具体,可操作的想法。我们教授十大课程的生成演练,超过220名学生,发现技术训练的学生不仅可以了解这些社会技术原则,而且能够在各种设计设置中以创新的方式应用它们。

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