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Computational and cognitive infrastructures of stigma

机译:污名化的计算和认知基础设施

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Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introducing new forms of stigma. When users represent themselves via avatars, characters, and profiles, norms for behavior and group affiliations are established that may introduce prejudices, stereotypes, and associated social ills found in the real world. To empower users against these effects, this paper presents technologies designed to: (1) provide dynamic means of identity representation while avoiding stigmatizing norms, and (2) provide for critical reflection on stigmatizing identity infrastructures found in other systems. The theory and technologies developed with these aims is encapsulated under the rubric of the Advanced Identity Representation (AIR) Project that initiated in the Imagination, Computation, and Expression Laboratory (ICE Lab; D. Fox Harrell, Director) at the Georgia Institute of Technology. This work has a basis in the cognitive science foundations of categorization and metaphor-based bias, and study of social classification infrastructures from sociology of science. Using this theoretical framework, this paper provides a model to reveal a set of inadequacies of many current identity infrastructures in social computing and gaming systems for supporting the needs of people in marginalized categories. As results, several social networking systems and games developed in the ICE Lab to empower users in creating computational identities and/or critiquing the phenomenon of stigma in these applications are presented.
机译:游戏,社交网站和虚拟环境等计算技术通常会重现日常生活中遇到的社交污名,并引入新的污名形式。当用户通过化身,角色和个人资料来表示自己时,将建立行为规范和团体隶属关系,这可能会引入在现实世界中发现的偏见,刻板印象和相关的社会弊病。为了使用户免受这些影响,本文提出了旨在以下方面的技术:(1)提供动态的身份表示方式,同时避免污名化的规范;(2)对其他系统中存在的污名化的身份基础结构进行批判性反思。为实现这些目标而开发的理论和技术被封装在“高级身份表示(AIR)”项目的标题下,该项目是在佐治亚理工学院的想象,计算和表达实验室(ICE实验室; D。Fox Harrell,所长)发起的。这项工作为认知科学的分类和基于隐喻的偏见奠定了基础,并从科学社会学研究了社会分类基础设施。本文使用这一理论框架,提供了一个模型来揭示社交计算和游戏系统中许多当前身份基础结构在满足边缘化人群需求方面的不足。结果,展示了在ICE实验室中开发的几种社交网络系统和游戏,它们可以使用户在这些应用程序中创建计算身份和/或批评耻辱现象。

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