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Computational aspects of Shapley's saddles

机译:福芙莱鞍座的计算方面

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Game-theoretic solution concepts, such as Nash equilibrium, are playing an ever increasing role in the study of systems of autonomous computational agents. A common criticism of Nash equilibrium is that its existence relies on the possibility of randomizing over actions, which in many cases is deemed unsuitable, impractical, or even infeasible. In work dating back to the early 1950s Lloyd Shapley proposed ordinal set-valued solution concepts for zero-sum games that he refers to as strict and weak saddles. These concepts are intuitively appealing, they always exist, and are unique in important subclasses of games. We initiate the study of computational aspects of Shapley's saddles and provide polynomial-time algorithms for computing strict saddles in normal-form games and weak saddles in a subclass of symmetric zero-sum games. On the other hand, we show that certain problems associated with weak saddles in bimatrix games are NP-hard. Finally, we extend our results to mixed refinements of Shapley's saddles introduced by Duggan and Le Breton.
机译:游戏理论解决方案概念,如纳什均衡,在自主计算代理系统的研究中发挥了越来越重要的作用。对纳什均衡的共同批评是其存在依赖于随机化的可能性,这在许多情况下被视为不合适,不切实际或甚至不可行。在与20世纪50年代初期的工作日期,Lloyd Shvery提出的序序序列定型解决方案概念,以便他指的是严格而弱的马鞍。这些概念直观地吸引,它们总是存在,并且在游戏的重要子类中是独一无二的。我们启动了福利鞍座的计算方面的研究,并提供了用于计算正常形式的游戏中严格马鞍的多项式算法,并在对称零和游戏的子类中计算严格的鞍座。另一方面,我们表明Bimatrix游戏中与弱马鞍相关的某些问题是NP-HARD。最后,我们将结果扩展到Duggan和Le Breton介绍的福利鞍座的混合改进。

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