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Realistic Real-Time Rendering of 3D Terrain Scenes Based on OpenGL

机译:基于OpenGL的3D地形场景的真实实时渲染

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Scientific visualization, computer animation and virtual reality are three hotspots of modern computer graphics, and 3D realistic real-time rendering is the core technique of them. It is applied widely in cartoon, games, films, virtual reality and engineering domain. OpenGL is the current international standard of 3D image. This paper discussed the implementing methods for the representation of 3D terrain realistic scenes based on OpenGL, such as the digital terrain model mapping, the blend of water and terrain data, the blend of thematic information and terrain data. The experiences of using OpenGL to generate highly realistic images with realistic real-time rendering techniques were summarized. A visualization system for 3D terrain scenes was developed to demonstrate the effectiveness and efficiency of OpenGL as an interfacing tool for realistic real-time image rendering of 3D terrain scenes, and the results fit the anticipant goals well.
机译:科学的可视化,计算机动画和虚拟现实是现代计算机图形学的三个热点,而3D逼真的实时渲染是它们的核心技术。它广泛应用于卡通,游戏,电影,虚拟现实和工程领域。 OpenGL是当前的3D图像国际标准。本文讨论了基于OpenGL的3D地形真实场景表示的实现方法,例如数字地形模型映射,水和地形数据的混合,主题信息和地形数据的混合。总结了使用OpenGL通过逼真的实时渲染技术生成高度逼真的图像的经验。开发了用于3D地形场景的可视化系统,以演示OpenGL作为实现3D地形场景的实时图像实时渲染的接口工具的有效性和效率,并且结果很好地符合了预期目标。

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