首页> 外文会议>Congress of the International Council of the Aeronautical Sciences;ICAS 2008 >A LAYER PAVEMENT MODEL TO SIMULATE ROUGHNESS FEATURES IN ICE ACCRETION NUMERICAL SIMULATION
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A LAYER PAVEMENT MODEL TO SIMULATE ROUGHNESS FEATURES IN ICE ACCRETION NUMERICAL SIMULATION

机译:在积冰数值模拟中模拟粗糙度特征的层铺面模型

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This paper focuses on the simulation of ice accretion shape with roughness features during a Computational Fluid Dynamic (CFD) procedure. A new tentative approach called layer pavement model, or icing mosaic method, is described. In-flight ice accretion is a complex phenomenon, while rime icing is well known and can be adequately simulated, glaze icing however is harder to predict to a satisfactory standard. Rime ice shapes tend to be uniform in their surface roughness. Glaze ice shapes may be very irregular. Previous studies have proved that by using a non-uniform roughness distribution on an iced surface, it is possible to improve the accuracy of the simulation. In different areas on a real iced surface, the roughness should behave as different patterns or textures, according to geometric configuration and atmospheric conditions. The icing mechanism and their patterns or textures could be ultimately classified as here the layer pavement method presented. Alike the typography technology, by layer pavement method each surface grid discrete in CFD would be given an appropriate 'type' during each ice build-up iteration step. When the height of local roughness somewhat exceeded the local grid size in certain proportion, which means new facets occur and the ice growth will has new foundations and directions. Hereby rapid-growing ice branches and feathers could be introduced into the CFD process better, so the irregular ice shape such as so-called 'lobster tails' or 'scallops' observed in wind tunnels and inflight will be likely to established in CFD simulations.
机译:本文重点研究在计算流体动力学(CFD)过程中具有粗糙度特征的积冰形状的模拟。描述了一种新的尝试性方法,称为图层路面模型或结冰镶嵌方法。飞行中的积冰是一个复杂的现象,虽然霜冰是众所周知的并且可以充分模拟,但是釉冰却很难预测到令人满意的标准。霜冰形状的表面粗糙度趋于均匀。釉冰的形状可能非常不规则。先前的研究证明,通过在冰表面上使用不均匀的粗糙度分布,可以提高模拟的准确性。在实际冰表面上的不同区域中,根据几何构造和大气条件,粗糙度应表现为不同的图案或纹理。结冰机制及其图案或纹理可以最终归类为此处介绍的层铺装方法。与印刷技术一样,通过层铺方法,在每个积冰迭代步骤中,CFD中离散的每个表面网格都将被赋予适当的“类型”。当局部粗糙度的高度以一定比例超出局部网格大小时,这意味着将出现新的面,并且冰的生长将具有新的基础和方向。因此,可以将快速生长的冰树枝和羽毛更好地引入CFD过程中,因此在CFD模拟中可能会建立不规则的冰形状,例如在风洞和飞行中观察到的所谓“龙虾尾”或“扇贝”。

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