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Stereoscopic View Synthesis by View Morphing

机译:通过视图变形的立体视图合成

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We propose a novel approach to generate an arbitrary in-between stereoscopic view from a wide-baseline stereo camera using view morphing. Conventionally, a stereoscopic view for a real scene has been generated by a stereo camera which simulats the human eye configuration with approximately 65mm horizontal separation. Such a configuration, however, provides a fixed viewpoint and a depth feeling wholly depending on the camera pose. In this work, we use a wider-baseline stereo camera than that of conventional one to increase flexibility both for viewpoints and the degree of depth feeling. View morphing is a shape-preserving transition method from a source to a destination view. We can adapte this method to choose locations of two virtual cameras yielding an in-between stereoscopic view. We can control the degree of depth feeling by choosing a different distance between two virtual cameras to provide customized depth feeling. Experimental results show a series of synthesized in-between stereoscopic views generated from Middlebury stereo data set. We also show interlaced stereo composition results using a pair of synthesized views having a 65mm- and 130mm-baseline from input views acquired by a 160mm.-baseline stereo camera.
机译:我们提出了一种新颖的方法,可以使用视图变形从宽基线立体相机生成任意的中间立体视图。常规地,已经通过立体照相机生成了用于真实场景的立体视图,该立体照相机以大约65mm的水平间隔来模拟人眼的配置。然而,这种配置完全取决于照相机姿势而提供固定的视点和深度感。在这项工作中,我们使用比传统相机更宽的基线立体相机,以增加视角和深度感的灵活性。视图变形是从源视图到目标视图的保留形状的过渡方法。我们可以调整此方法,以选择两个虚拟摄像机的位置,以产生介于中间的立体视图。我们可以通过选择两个虚拟相机之间的不同距离来控制深度感的程度,以提供自定义的深度感。实验结果显示了从Middlebury立体数据集生成的一系列合成的立体视图。我们还显示了使用一对从160mm基线立体声相机获取的输入视图具有65mm和130mm基线的合成视图的隔行立体构图结果。

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