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OmniMap: Projective Perspective Mapping API for Non-planar Immersive Display Surfaces

机译:OmniMap:用于非平面浸入式显示表面的投影透视图映射API

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Typical video projection systems display rectangular images on flat screens. Optical and perspective correction techniques must be employed to produce undistorted output on non-planar display surfaces. A two-pass algorithm, called projective perspective mapping, is a solution well suited for use with commodity graphics hardware. This algorithm is implemented in the OmniMap API providing an extensible, reusable C++ interface for porting 3D engines to wide field-of-view, non-planar displays. This API is shown to be easily integrated into a wide variety of 3D applications.
机译:典型的视频投影系统在平面屏幕上显示矩形图像。必须采用光学和透视校正技术在非平面显示表面上产生不失真的输出。一种称为投影透视图映射的两遍算法是一种非常适合与商品图形硬件一起使用的解决方案。该算法在OmniMap API中实现,提供了可扩展,可重用的C ++接口,用于将3D引擎移植到宽视角非平面显示器上。该API已显示可以轻松集成到各种3D应用程序中。

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