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Geometry-based methods for general non-planar perspective projections on curved displays

机译:基于几何的曲面显示器上一般非平面透视投影的方法

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Curved monitors are getting more and more popular nowadays, due to the immersive sensation they provide to users in front of planar monitors. The display in curved monitors is cylindrical surfaces with significant curvatures, which must be taken into account for an accurate projection of the rendered scene. In this paper, we propose new geometry-based methods for nonlinear projections over cylindrical surfaces (corresponding to the geometry of the curved monitor displays) instead of the traditional planar projections, which produce incorrect results on this kind of screens. The proposed methods allow accurate projections on curved screens, even in the case of non-symmetric view frustum, which is the typical view volume obtained either when stereoscopic techniques are used for creating the illusion of depth or when head-tracking is used and the projection equations must be adapted to the relative position of the user eyes. The proposed methods are designed to be implemented on modern programmable GPUs, and the performance evaluation results show that they easily achieve interactive refresh rates even with complex scenes, while they do not significantly reduce the system performance with respect to the case of planar projection.
机译:由于曲面显示器在平面显示器前为用户提供的身临其境的感觉,因此弯曲显示器如今越来越受欢迎。弯曲监视器中的显示是具有明显曲率的圆柱表面,必须准确考虑渲染场景的精确投影。在本文中,我们提出了一种新的基于几何的方法来代替圆柱平面上的非线性投影(对应于曲面显示器的几何形状),而不是传统的平面投影,后者会在此类屏幕上产生错误的结果。所提出的方法即使在非对称视锥上也可以在曲面屏幕上进行精确的投影,这是使用立体技术产生深度幻觉或使用头部跟踪时获得的典型视场。方程必须适合用户眼睛的相对位置。所提出的方法被设计为在现代可编程GPU上实现,并且性能评估结果表明,即使在复杂的场景下,它们也可以轻松实现交互式刷新率,而相对于平面投影而言,它们不会显着降低系统性能。

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