Game development is quickly gaining popularity in introductory programming courses. Motivational and educational aspects of game development are hard to balance and often sacrifice principled educational goals. We are employing the notion of scalable game design as an approach to broaden participation by shifting the pedagogical focus from specific programming to more general design comprehension. Scalable game design combines the Flow psychological model, the FIT competency framework and the AgentSheets rapid game prototyping environment. The scalable aspect of our approach has allowed us to teach game design in a broad variety of contexts with students ranging from elementary school to CS graduate students, with projects ranging from simple Frogger-like to sophisticated Sims-like games, and with diverse cultures from the USA, Europe and Asia.
游戏开发在入门编程课程中迅速得到普及。游戏开发的动机和教育方面很难平衡,常常会牺牲原则性的教育目标。我们正在将可扩展游戏设计的概念作为一种通过将教学重点从特定的编程转移到更一般的设计理解上来扩大参与度的方法。可扩展的游戏设计结合了Flow心理模型,FIT能力框架和AgentSheets快速游戏原型开发环境。我们方法的可扩展性使我们能够在从小学到CS研究生的各种环境中教授游戏设计,项目范围从简单的Frogger类游戏到复杂的Sims类游戏,以及来自美国,欧洲和亚洲。 P>
机译:通过可扩展的游戏设计扩大参与度
机译:拓宽生命科学领域的参与研究:批判性理论和混合方法如何增强拓宽参与程度的工作
机译:扩大参与需要在扩大参与中平衡创新与实施
机译:开发系统的,可扩展的模型以扩大中学计算机科学的参与
机译:设计和分析计算机科学社交网络应用程序以扩大对计算的参与。
机译:拓宽生命科学领域的参与研究:批判性理论和混合方法如何增强人们的参与范围
机译:通过可扩展的游戏设计扩大参与度