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Secure Referee Selection for Fair and Responsive Peer-to-Peer Gaming

机译:为公平和响应性对等游戏提供安全的裁判选择

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Peer-to-peer (P2P) architectures for Massively Multiplayer Online Games (MMOG) provide better scalability than Client/Server (C/S); however, they increase the possibility of cheating. Recently proposed P2P protocols use trusted referees that simulate/validate the game to provide security equivalent to C/S. When selecting referees from un-trusted peers, selecting non-colluding referees becomes critical. Further, referees should be selected such that the range and length of delays to players is minimised (maximising game fairness and responsiveness). In this paper we formally define the referee selection problem and propose two secure referee selection algorithms, SRS-1 and SRS-2, to solve it. Both algorithms ensure the probability of corrupt referees controlling a zone/region is below a pre-defined limit, while attempting to maximise responsiveness and fairness. The trade-off between responsiveness and fairness is adjustable for both algorithms. Simulations show the effectiveness of our algorithmsin two different scenarios.
机译:大型多人在线游戏(MMOG)的对等(P2P)架构提供的可扩展性优于客户端/服务器(C / S);但是,它们增加了作弊的可能性。最近提出的P2P协议使用受信任的裁判员来模拟/验证游戏,以提供等同于C / S的安全性。从不受信任的对等方中选择裁判时,选择无争议的裁判变得至关重要。此外,应选择裁判员,以使对球员的延误范围和延误最小化(最大限度地提高比赛的公平性和响应性)。在本文中,我们正式定义了裁判员选择问题,并提出了两种安全的裁判员选择算法SRS-1和SRS-2来解决。两种算法均确保试图将响应性和公平性最大化的同时,腐败的裁判员控制区域/区域的可能性低于预定义的限制。对于两种算法,响应性和公平性之间的权衡是可调的。仿真显示了我们的算法在两种不同情况下的有效性。

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