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General Game Playing with Ants

机译:玩蚂蚁的一般游戏

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General Game Playing (GGP) aims at developing game playing agents that are able to play a variety of games and, in the absence of pre-programmed game specific knowledge, become proficient players. The challenge of making such a player has led to various techniques being used to tackle the problem of game specific knowledge absence. Most GGP players have used standard tree-search techniques enhanced by automatic heuristic learning, neuroevolution and UCT (Upper Confidence bounds applied to Trees) search, which is a simulation-based tree search. In this paper, we explore a new approach to GGP. We use an Ant Colony System (ACS) to explore the game space and evolve strategies for game playing. Each ant in the ACS is a player with an assigned role, and forages through the game's state space, searching for promising paths to victory. Preliminary results show this approach to be promising. In order to test the architecture, we create matches between players using the knowledge learnt by the ACS and random players.
机译:通用游戏(GGP)旨在开发能够玩各种游戏并且在没有预先编程的游戏特定知识的情况下成为熟练玩家的游戏代理。制造这样的玩家的挑战导致了各种技术被用来解决特定于游戏的知识缺失的问题。大多数GGP播放器都使用通过自动启发式学习,神经进化和UCT(应用于树的上置信界)搜索增强的标准树搜索技术,这是一种基于模拟的树搜索。在本文中,我们探索了GGP的新方法。我们使用蚁群系统(ACS)来探索游戏空间并发展游戏策略。 ACS中的每只蚂蚁都是具有指定角色的玩家,并在游戏的状态空间中觅食,寻找有希望的胜利之路。初步结果表明这种方法是有前途的。为了测试架构,我们使用ACS掌握的知识和随机玩家在玩家之间进行匹配。

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