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Trifocal transfer on commodity graphics hardware

机译:商品图形硬件上的三焦点转移

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We present an algorithm and its implementation for the interactive view synthesis of 3D video objects. The algorithm is based on the theory of trifocal transfer using dense depth information of two cameras. In order to implement the algorithm and its post processing stages at interactive rates we employ commodity graphics hardware. We present issues that arise when using the pipeline architecture of the GPU for non-computer graphics algorithms and introduce approaches how to solve these problems with focus on our application. Finally, we show that the employment of a GPU can speed up the synthesis significantly.
机译:我们提出了一种用于3D视频对象的交互式视图合成的算法及其实现。该算法基于三焦点传输理论,该理论使用了两个摄像机的密集深度信息。为了以交互速率实现算法及其后处理阶段,我们采用了商品图形硬件。我们介绍了将GPU的流水线体系结构用于非计算机图形算法时出现的问题,并重点介绍了如何解决这些问题的方法。最后,我们证明了使用GPU可以显着加快综合速度。

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