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TRIFOCAL TRANSFER ON COMMODITY GRAPHICS HARDWARE

机译:商品图形硬件的三焦点转移

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We present an algorithm and its implementation for the interactive view synthesis of 3D video objects. The algorithm is based on the theory of trifocal transfer using dense depth information of two cameras. In order to implement the algorithm and its post processing stages at interactive rates we employ commodity graphics hardware. We present issues that arise when using the pipeline architecture of the GPU for non-computer graphics algorithms and introduce approaches how to solve these problems with focus on our application. Finally, we show that the employment of a GPU can speed up the synthesis significantly.
机译:我们提出了一种算法及其实现3D视频对象的交互式视图合成。该算法基于使用两个相机的密集深度信息的三焦点传递理论。为了以交互式速率实现算法及其后处理阶段,我们使用商品图形硬件。我们呈现出在使用GPU的管道架构时出现的问题,并且介绍如何解决这些问题的方法,以侧重于我们的应用程序。最后,我们表明GPU的就业可以显着加速合成。

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