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A Fast algorithm of GLCM Computation Based on Programmable Graphics Hardware

机译:基于可编程图形硬件的GLCM计算快速算法

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摘要

It is well-known that GLCM is the effective method for segmenting texture images. GLCM is widely used in image analysis, image segmentation, etc. But because the essence of GLCM is a problem of second-order statistical computation, so the calculation of GLCM is very expensive. In this paper, a new method is presented to calculate GLCM. It is based on Programmable Graphics Hardware. The results show that the time cost of computation is greatly reduced.
机译:众所周知,GLCM是分割纹理图像的有效方法。 GLCM广泛用于图像分析,图像分割等。但是,由于GLCM的本质是二阶统计计算的问题,因此GLCM的计算非常昂贵。本文提出了一种计算GLCM的新方法。它基于可编程图形硬件。结果表明,大大减少了计算时间。

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