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A new Approach for Direct Interaction withGraphical Representations of Room ImpulseResponses for the Use in Wave Field SynthesisReproduction

机译:一种直接与房间脉冲图形表示进行交互的新方法,用于波场合成中

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Room simulation based on convolution is state of the art in modern audio processing environments. Mostof the systems currently available provide only a few controllers to modify the underlying room impulseresponses. The sound designer can manipulate one set of numeric parameters even in spatial reproductionsystems. This paper describes a new approach for the interactive control of room impulse responses basedon visualization and parameterization. The new principle is originally developed for the use in Wave FieldSynthesis systems and based on Augmented Reality user interfaces. An adaptation to conventional userinterfaces and other spatial sound reproduction systems is possible. The modification of the room impulseresponses is performed by direct interaction with 3D graphical representations of multi-trace room impulseresponses.
机译:基于卷积的房间模拟是现代音频处理环境中的最新技术。最多 当前可用的系统中,仅提供了几个控制器来修改潜在的房间脉冲 回应。声音设计师甚至可以在空间再现中操纵一组数字参数 系统。本文介绍了一种基于交互作用的房间冲激响应控制的新方法。 可视化和参数化。新原理最初是为在波场中使用而开发的 综合系统和基于增强现实的用户界面。适应传统用户 接口和其他空间声音再现系统是可能的。房间冲动的修改 通过与多迹线房间脉冲的3D图形表示直接交互来执行响应 回应。

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