We present a technique for reducing a normal-form (aka. (bi)matrix) game, O, to a smaller normal-form game, R, for the purpose of computing a Nash equilibrium. This is done by computing a Nash equilibrium for a subcomponent, G, of O for which a certain condition holds. We also show that such a subcomponent G on which to apply the technique can be found in polynomial time (if it exists), by showing that the condition that G needs to satisfy can be modeled as a Horn satisfiability problem. We show that the technique does not extend to computing Pareto-optimal or welfare-maximizing equilibria. We present a class of games, which we call ALAGIU (Any Lower Action Gives Identical Utility) games, for which recursive application of (special cases of) the technique is sufficient for finding a Nash equilibrium in linear time. Finally, we discuss using the technique to compute approximate Nash equilibria.
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机译:为了达到以下目的,我们提出了一种将规范形式(aka。(bi)matrix)游戏 O I>简化为较小规范形式游戏 R I>的技术。计算纳什均衡。这是通过计算满足特定条件的 O I>子元素 G I>的Nash平衡来完成的。通过显示 G I>需要满足的条件,我们还表明可以在多项式时间(如果存在)中找到要应用该技术的子组件 G I>。可以建模为Horn可满足性问题。我们表明,该技术不扩展到计算帕累托最优或福利最大化均衡。我们提出一类游戏,我们称之为ALAGIU(任何低等动作赋予相同效用)游戏,对于该类游戏(特殊情况)的递归应用足以在线性时间内找到纳什均衡。最后,我们讨论了使用该技术来计算近似 I>纳什均衡。
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