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High-level control posture of story characters based on personality and emotion

机译:基于个性和情感的故事人物的高级控制姿势

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Human emotional behavior and personality are essential elements in the recognition of a believable synthetic character. This paper examines the connections between human personality, emotion, and behavior used in an interactive storytelling system. We adopt the Abridged Big Five Circumplex Model (AB5C) of personality from psychology study as a basis for a computational model. We construct a hierarchical fuzzy rule-based system to facilitate the personality and emotion control of a dynamic story character. The system takes advantage of the relevant knowledge described by psychologists and researchers of storytelling, non-verbal communication, and human movement. Our ultimate goal is to facilitate the high-level control of a synthetic character. Personality and emotional states are mapped onto the body's movements, which give storytelling players/designers an effective way to control synthetic characters through high-level personality and emotion controlling mechanisms.
机译:人类的情感行为和个性是识别可信的合成字符的基本要素。本文研究了交互式讲故事系统中使用的人类个性,情感和行为之间的联系。我们从心理学研究的角度出发,采用人格特质的大五环模型(AB5C)作为计算模型的基础。我们构建了一个基于层次模糊规则的系统,以促进动态故事人物的个性和情感控制。该系统利用了心理学家和研究人员描述的有关故事讲述,非语言交流和人类动作的相关知识。我们的最终目标是促进对合成字符的高级控制。人格和情感状态被映射到人体的动作上,这为讲故事的玩家/设计师提供了一种通过高级人格和情感控制机制来控制合成角色的有效方法。

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