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Scaffolding with object diagrams in first year programming classes

机译:第一年编程课程中的带有对象图的脚手架

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This paper reports on an experiment in which first year programming students were given explicit encouragement to use Object (Instance) diagrams when tracing code in multiple-choice questions. We conjectured that by providing scaffolding in this technique, students would be helped to understand the code better and that they would then continue to draw their own diagrams in similar situations. This turned out not to be the case. Although generally students who draw diagrams do better in questions that test their understanding of code behaviour and object referencing, our intervention does not appear to have helped students and the students who were exposed to the intervention were not more likely to go on to use the technique themselves.
机译:本文报告了一个实验,在该实验中,一年级编程专业的学生在跟踪多项选择题中的代码时,应明确鼓励他们使用对象(实例)图。我们推测,通过提供这种技术的支架,可以帮助学生更好地理解代码,然后他们将在相似的情况下继续绘制自己的图表。事实并非如此。尽管通常绘制图表的学生在测试他们对代码行为和对象引用理解的问题上表现更好,但是我们的干预似乎并没有帮助学生,并且受到干预的学生也不太可能继续使用该技术。他们自己。

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