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Scaffolding with object diagrams in first year programming classes

机译:在第一年编程类中使用对象图脚手架

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This paper reports on an experiment in which first year programming students were given explicit encouragement to use Object (Instance) diagrams when tracing code in multiple-choice questions. We conjectured that by providing scaffolding in this technique, students would be helped to understand the code better and that they would then continue to draw their own diagrams in similar situations. This turned out not to be the case. Although generally students who draw diagrams do better in questions that test their understanding of code behaviour and object referencing, our intervention does not appear to have helped students and the students who were exposed to the intervention were not more likely to go on to use the technique themselves.
机译:本文关于一个实验报告,其中在多项选择题中追踪代码时,将第一年进行了明确的鼓励,以便使用对象(例如)图表。我们猜测,通过在这种技术中提供脚手架,学生将被帮助更好地理解代码,然后他们将继续在类似情况下绘制自己的图表。这结果不是这种情况。虽然普遍绘制图表的学生在测试他们对代码行为和对象引用的理解的问题上做得更好,但我们的干预似乎没有帮助学生和接触干预的学生并不可能继续使用该技术他们自己。

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