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Client-Server Interaction Knowledge Discovery for Operations-Level Construction Simulation Using Process Data

机译:客户端 - 服务器交互知识发现用于操作流程数据的操作级施工仿真

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For the past few decades, construction researchers have investigated the potential of simulation modeling in providing decision-makers with insights into different aspects of a project. Simulation can assist in studying the performance of an engineering system during early planning, pre-construction, execution, and maintenance. This is typically done by providing means and methods for preparing work plans, look-ahead schedules, and what-if analysis. However, most existing construction simulation paradigms address long-term planning and scheduling needs. Work is still needed to disseminate the use of simulation-based decision-making in short-term operations-level planning and control during project execution phase. Simulation models, and in particular, discrete event simulation (DES) models are often employed to get insight into the performance of systems that are repetitive yet stochastic in nature. A good example of such systems that can be found in almost all industries is queuing systems. In construction, queues are ubiquitous due to specific project plans, resource allocation patterns, or operational bottlenecks. Certain client-server interaction schemes determine the properties by which a queue is characterized and subsequently modeled in a computer simulation model. This paper presents a methodology that enables data collection, fusion, and mining from construction resources in a queuing system to discover necessary knowledge and generate and update corresponding simulation models.
机译:在过去的几十年里,建设研究人员已经调查了在为项目的不同方面提供决策者的模拟建模潜力。仿真可以帮助在早期规划,预设,执行和维护期间研究工程系统的性能。这通常是通过提供准备工作计划,前瞻性计划以及IF-IF分析的方法和方法来完成。然而,大多数现有的施工模拟范式解决长远的规划和调度需求。仍然需要工作来传播在项目执行阶段的短期运营级别规划和控制中使用模拟的决策。仿真模型,特别是离散事件仿真(DES)模型通常用于了解重复尚未随机性质的系统的性能。在几乎所有行业中可以发现的这种系统的一个很好的例子是排队系统。在施工中,由于特定的项目计划,资源分配模式或操作瓶颈,队列普遍存在。某些客户端 - 服务器交互方案确定队列所表征并随后在计算机仿真模型中建模的属性。本文介绍了一种方法,使数据收集,融合和挖掘从排队系统中的施工资源中实现,以发现必要的知识并生成和更新相应的仿真模型。

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