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Weaving stories in digital media

机译:在数字媒体中编织故事

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摘要

In this paper we describe research aimed at enabling amateur video makers to improve both the technical quality and communicative capacity of their work. Motivated by the recognition that untold hours of home video are simply abandoned after capture, we have formulated the problem as one of defining the what and how of footage capture.We have implemented a framework that answers the first problem, the what, by means of the age-old communicative powers of Story; the second problem, the how, is addressed by means of well documented aesthetic principles that constitute the film profession, which impact both technical and cinematic considerations for a given project.We provide a brief overview of the process, beginning with the narrative template, embodying a chosen story, through the principal phases of generating a storyboard, directing, and editing, resulting in the finished product. We demonstrate the interplay of narrative, purpose for the production, and aesthetic agents, and their influence onthe automatically generated storyboard with examples.
机译:在本文中,我们描述了旨在使业余视频制作人员能够提高其工作的技术质量和沟通能力的研究。出于认识到捕获后家庭视频将被无休止地浪费的认识,我们将问题表述为定义素材捕获方式和方式的一个问题。我们实现了一个框架,该框架可通过以下方式回答第一个问题:问题故事的古老交流能力;第二个问题是如何通过构成电影界的有据可查的美学原理来解决,这会影响给定项目的技术和电影方面的考虑。我们从叙事模板开始对过程进行简要概述,具体体现为选定的故事,通过生成故事板,指导和编辑的主要阶段完成,从而产生最终产品。我们通过示例演示了叙事,生产目的和审美主体之间的相互作用,以及它们对自动生成的故事板上的影响。

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