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Mutually visible agents in a discrete environment

机译:在离散环境中相互可见的代理

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As computer controlled entities are set to move and explore more complex environments they need to be able to perform navigation tasks, like finding minimal cost routes. Much work has been done on this problem with a single entity in a continuous environment. However these entities may be in teams and their actions may be constrained by the need to consider the actions of other entities. We consider the case of two entities wishing to reach their destinations while travelling the minimum distance and remaining in sight of each other. A version of this problem in continuous space has been addressed previously; however, the problem of minimum length paths does not only exist in continuous space. Robots may have restricted orientations in movement. Also, domains such as circuit design and computer games require discrete movements and restricted orientation. The restricted orientation and the fact that (even in genus zero environments) minimal length paths may not be unique present some challenges.This paper investigates the problem of two entities in a discrete setting, moving to preserve visibility and provides algorithms for computing schedules that minimise the total distance travelled.

机译:>作为计算机控制实体设置为移动和探索更多复杂的环境,他们需要能够执行导航任务,例如查找最小的成本路由。在连续环境中的单个实体中,在这个问题上完成了很多工作。然而,这些实体可能是团队,他们的行为可能受到考虑其他实体的行为的限制。我们考虑两个实体,希望在旅行最小距离并彼此视线留下来的同时达到目的地。先前已经解决了连续空间中这个问题的一个版本;然而,最小长度路径的问题不仅存在于连续空间中。机器人可能有受限制的运动方向。此外,电路设计和计算机游戏等域需要离散运动和限制方向。限制的取向和(即使在归零环境中)最小的长度路径可能不是唯一的存在一些挑战。本文调查了在离散设置中的两个实体的问题,移动以保持可见性并提供用于最小化的计算计划的算法并提供算法总距离行驶。

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