In this paper we propose an algorithm for automatic transformation of a graph into a 3D Virtual World and its Euclidean map, using the rectangular dualization technique. The nodes of the initial graph are transformed into rooms, the connecting arcs between nodes determine which rooms have to be placed next to each other and define the positions of the doors connecting those rooms. The proposed algorithm is general enough to be used for automatic generation of 3D Virtual Worlds representation of any planar graph, however, our research is particulary focused on the automatic generation of 3D Electronic Institutions from the Performative Structure graph.
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机译:与虚拟世界的多模式交互XMMVR:与虚拟现实世界的多模式交互的可扩展语言
机译:虚拟世界作为建构主义学习平台:对3D虚拟世界在设计教学方面的评估
机译:从图到欧几里得虚拟世界
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机译:虚拟世界中的虚拟商品建议
机译:Metaverse:3D头像驱动的数字虚拟世界中的网真Metaverse:3D头像驱动的数字虚拟世界中的网真Metavers:为数字虚拟世界设计的化身的3D网真