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From graphs to Euclidean virtual worlds

机译:从图形到欧几里德虚拟世界

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In this paper we propose an algorithm for automatic transformation of a graph into a 3D Virtual World and its Euclidean map, using the rectangular dualization technique. The nodes of the initial graph are transformed into rooms, the connecting arcs between nodes determine which rooms have to be placed next to each other and define the positions of the doors connecting those rooms. The proposed algorithm is general enough to be used for automatic generation of 3D Virtual Worlds representation of any planar graph, however, our research is particulary focused on the automatic generation of 3D Electronic Institutions from the Performative Structure graph.

机译:在本文中,我们提出了一种利用矩形二元化技术将图形自动转换为3D虚拟世界及其欧几里德地图的算法。初始图的节点被转换为房间,节点之间的连接弧确定必须彼此相邻放置的房间,并限定连接这些房间的门的位置。该算法一般足以用于自动生成3D虚拟世界的3D虚拟世界的任何平面图的表示,然而,我们的研究是秘密地专注于从表演结构图的自动生成3D电子机构。

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